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Tetris Didn't Succeed at The Game Awards — An Additional Classification May Address This Issue

Whenever a significant prize-giving event nears, there’s always a demand to include additional classifications to acknowledge overlooked contributions and satisfy the passions of fans dedicated to specific genres.

My colleague previously argued for a horror game category. It would be amazing. So would board games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize because like all dedicated enthusiasts, there's a strong justification backing this proposal remains most pressing above others. This is the request: There should be an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it remains highly personal, and it will always start arguments concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. But it is a necessary evil in the world of interactive entertainment, that demonstrate such variety they barely qualify one unified medium.

For comprehensive acknowledgment of achievement in video games to gain proper attention, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types actually cover numerous genres, making space possible accommodating various experiences.

Not so for logic-based experiences. There’s simply nowhere to accommodate them. Think about these outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching of another game, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

Many instances occur outstanding logic titles published annually that have no home at major award shows, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • One classic puzzle game got overlooked completely during that awards season
  • Another creative title was excluded in 2019
  • Well-received sorting experience received no acknowledgment recently
  • Only a few logic titles scraped into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're small games, but the art of the puzzle game is of massive significance. Well-known matching games stand as most popular titles globally and have been for many years.

The famous puzzle experience challenges famous sandbox experiences competing to become highest-selling title ever; it also contends for best game of all time. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.

Recommendation and Reasoning

Puzzle games wouldn’t have that issue. You could fill a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, since numerous excellent numerous deserving experiences.

Restating the point, these are games without proper classification at major gaming awards. Brain-teaser creators operate at the demanding boundary interactive creation, developing some of the purest expressions of gaming itself. Just like movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting generations.

Written by

Yvonne Love

A journalist and researcher with over a decade of experience covering geopolitics and social issues, known for in-depth analysis.

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